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Baby Steps Presents One of the Most Meaningful Decisions I've Ever Encountered in Video Games

I've encountered some hard choices in gaming. Certain choices I made in Life is Strange still haunt me. Ghost of Tsushima's ending section led me to put my controller down for around ten minutes while I thought through my alternatives. I am accountable for numerous Krogan demises in the Mass Effect series that I would love to reverse. Not one of those instances hold a candle to what possibly is the toughest selection I've ever made in gaming — and it has to do with a giant staircase.

The Game Baby Steps, the recent title from the creators of Ape Out game, isn’t exactly a selection-based adventure. Certainly not in typical gaming terms. You must explore a expansive environment as Nate, a grown-up in childish attire who can hardly stay upright on his unsteady feet. It appears to be an exercise in frustration, but Baby Steps game’s power lies in its surprisingly deep narrative that will catch you off guard when you’re least expecting it. There’s no moment that demonstrates that power like one major choice that remains on my mind.

Note: Spoilers Ahead

Some background information is required here. Baby Steps begins as the protagonist is suddenly taken from his family's basement and into a fictional universe. He soon realizes that navigating this world is a challenge, as years spent as a couch potato have deteriorated his physical condition. The slapstick elements of it all stems from gamers directing Nate one step at a time, trying to prevent him from falling over.

Nate needs help, but he has trouble voicing that to others. During his adventure, he comes in contact with a group of unusual individuals in the world who everyone tries to help him out. A composed outdoorsman attempts to offer Nate a navigation aid, but he uncomfortably rejects in the game’s best laugh-out-loud moment. When he falls into an unavoidable hole and is given a way out, he tries to play it off like he doesn’t need the help and actually wants to be trapped in the pit. During the narrative, you experience no shortage of irritating episodes where Nate complicates his own situation because he’s too self-conscious to accept any assistance.

The Ultimate Choice

Everything builds up in Baby Steps game’s single genuine instance of selection. As Nate nears the end his journey, he finds that he must climb to the top of a frosty elevation. The de facto groundskeeper of the world (who Nate has consistently evaded up to this point) shows up to inform him that there are two ways up. If he’s ready for a test, he can choose a very lengthy and dangerous hiking trail called The Manbreaker. It is the most intimidating challenge Baby Steps provides; attempting it appears unwise to any human.

But there’s a other possibility: He can simply ascend a enormous coiled steps as an alternative and get to the top in a few minutes. The only caveat? He’ll have to refer to the caretaker “Master” from now on if he takes the easy route.

A Painful Choice

I am very serious when I say that this is an agonizing choice in context. It’s all of Nate’s insecurities about himself reaching a climax in a particularly bizarre situation. An element of Nate's story is revolves around the fact that he’s unconfident of his physique and male identity. Every time he sees that dashing hiker, it’s a difficult memory of what he fails to be. Taking on The Obstacle could be a instance where he can show that he’s as competent as his unilateral competitor, but that path is likely paved with more humiliating failures. Is it worth suffering just to prove a point?

The staircase, on the contrary, give Nate another big moment to choose whether to take assistance or not. The player has no choice in whether or not they reject navigation help, but they can choose to provide Nate with respite and opt for the steps. It ought to be an easy choice, but Baby Steps game is exceptionally cunning about causing suspicion anytime you see a simple solution. The environment includes intentional pitfalls that change a secure way into a obstacle instantly. Could the steps one more trick? Could Nate reach to the very summit just to be fooled by an ending prank? And more troubling, is he prepared to be humiliated yet again by being forced to call a strange individual as Master?

No Right or Wrong

The excellence of that situation is that there’s no correct or incorrect choice. Both options results in a authentic instance of character development and emotional release for Nate. If you decide to take on The Obstacle, it’s an personal triumph. Nate finally gets a opportunity to demonstrate that he’s as capable as others, voluntarily accepting a challenging way rather than enduring one that he has no choice but to follow. It’s difficult, and perhaps unwise, but it’s the moment of strength that he requires.

But there’s no embarrassment in the stairs either. To select that route is to at last permit Nate to take support. And when he does, he finds that there’s no real catch waiting for him. The steps are not a joke. They extend for some distance, but they’re simple to climb and he doesn’t slide all the way down if he falls. It’s a easy journey after lengthy difficulty. Midway through, he even has a chat with the outdoorsman who has, unsurprisingly, opted for The Challenge. He attempts to act casual, but you can discern that he’s exhausted, subtly ruing the unnecessary challenge. By the time Nate gets to the top and has to pay his debt, hailing his new Lord, the agreement barely appears so nasty. Who has concern for humiliation by this freak?

My Choice

During my game, I opted for the stairs. A portion of my thinking just {wanted to call

GG
Written by

Garrett Gilmore

A front-end developer and UX designer passionate about creating intuitive digital experiences and sharing knowledge on modern web practices.

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