Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Television Success

The Fallout TV series has come back to streaming services, and it's accurate to state that viewers were delightfully shocked by the excellence of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it effectively portrayed different facets of the gamer's experience.

We followed vault-dweller Lucy, attempting to do the right thing and finding that the wasteland made that very difficult; Max, the militant faction rookie, who starts challenging his faction's leadership and unleashes a lot of havoc in mechanized battle suit; and the Ghoul, a standout performance who has entirely abandoned any ethical bearings out in the radioactive wastes.

Setting the Stage for the Second Season

The debut season's finale unveiled key information about those responsible for the atomic conflict that trapped a population in underground vaults for centuries. It also posed plenty of questions open for the upcoming chapter – and, now, anticipations are considerably elevated.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says one of the series creators.

“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” adds a key figure from the games. “We’re over the moon with the feedback to the show, so this time people are coming in with more enthusiasm and new expectations.”

The Mojave Beckons for Season Two

The second season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the franchise, even if it was a bit broken at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so key to that game,” says the co-creator. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to bring into the show.”

In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators indicate that it does reference the fan's adventure.

Crafting a Tangible World

The Fallout TV series is distinguished by its physical authenticity – its makers insisted on authentic items and sets were built, reflecting the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The primary goal of an adaptation, particularly of a video game, is to seem like it’s real.”

In fact, almost each creature you see on-screen is practical, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are portrayed by practical effects, and were reportedly pretty frightening up close.

A Labor of Love

The Fallout series works because it is crafted by talented film-makers who are also dedicated players, with the help of the visionaries behind the source material. This mutual respect for the lore is clear in the finished show.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the initial release. This format will create a altered audience reaction, something the showrunners themselves are excited to witness.

“It's richer, it’s more expansive, it’s wittier, it has a lot of surprises,” promises the game director. “I can't wait to seeing what people think.”

Garrett Gilmore
Garrett Gilmore

A front-end developer and UX designer passionate about creating intuitive digital experiences and sharing knowledge on modern web practices.