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Tetris Didn't Win at This Gaming Ceremony — An Additional Classification Could Fix That

Each time a prominent honors show approaches, one notices an outcry for the addition fresh award types to honor unsung work and fill the hearts of enthusiasts with niche passions.

A fellow writer has already made for a horror game category. That would rule. So would strategy board titles, representing a dedicated supporter's campaign. However, I must insist for pushing forward just as with other dedicated enthusiasts, I possess a compelling case supporting my request is the most urgent and important of all. This is the request: We need an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works isn't exact; opinions vary greatly, and it will always spark debates and end in fuzzy definitions. This explains why cinema institutions avoid this approach. Yet it remains an essential concession for the industry of gaming, that demonstrate such variety they barely qualify as a single art form.

For the full spectrum of achievement in video games to gain proper attention, and for games of all stripes to receive proper recognition, genre categories are essential.

Present Award Structure

Prominent interactive entertainment events offer these genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Together, these award types effectively encompass a lot of ground, and you can find room for most games within them.

Different situation exists for logic-based experiences. There’s simply nowhere to accommodate them. Think about these this year’s best games, all very different: the architectural riddles in a particular game, fast-paced pattern recognition of another game, thought-provoking social scenarios in another game. What category would fit them within current classifications? Nowhere, that’s where.

Acknowledgment Issues

Many instances occur excellent brain-teasers released every year without proper recognition during gaming ceremonies, unless they happen to qualify for categories like Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.

  • One classic puzzle game wasn’t nominated for anything during that awards season
  • A different innovative game was excluded during that ceremony
  • Popular arranging title got ignored that year
  • Just some logic titles managed to sneak into independent or mobile categories

Importance of Logic Titles

Commonly they're compact experiences, however the design of the puzzle game carries substantial weight. Famous handheld logic titles stand as most popular titles globally and have been for over a decade.

The famous puzzle experience rivals famous sandbox experiences claiming status as highest-selling title ever; it additionally competes as greatest title ever. Brain-teasers form essential building blocks to the art of video games, and they are in conversation with almost every other genre.

Proposal and Rationale

Brain-teasers wouldn't encounter this problem. One could readily select five nominees with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, since numerous excellent so many good games out.

And to reiterate, these include experiences without proper classification at major gaming awards. Brain-teaser creators operate at the challenging frontier interactive creation, producing among the purest expressions of the video game form. Similar to cinema stunt performers, they deserve recognition. We shouldn't delay 35 years.

GG
Written by

Garrett Gilmore

A front-end developer and UX designer passionate about creating intuitive digital experiences and sharing knowledge on modern web practices.

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