Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game
The intense universe from Tom Clancy’s The Division is being adapted into a dice-based role-playing experience. A partnership has been formed to create a TTRPG that explores the franchise’s post-pandemic landscape. This initiative was revealed, with a crowdfunding campaign planned to begin in April of 2026.
"This endeavor will bring the franchise’s distinctive tension, tactical intensity, and iconic world-building to the tabletop, offering fans a new way to engage with The Division through deep narrative and player-driven missions," states an announcement.
Launch products will include a beginner's box, essential manuals, a GM screen, figurines, and several premium versions.
Delving Into The Division's Dystopian World
In this setting, a deadly virus called Green Poison was unleashed in NYC, plunging the nation into turmoil. As the pandemic escalates, society crumbles and hostile groups emerge, turning the city into a battlefield. To preserve law and order, the authorities {activate|deploy] The Division, a secret cell of undercover operatives. This is where the agents come in.
Development on the RPG has been in progress for about three years, and it is reportedly finished. The upcoming Kickstarter campaign will serve as a pre-launch sales platform to access a broader market, particularly in the United States. Production is slated to begin right after the fundraiser, with shipping expected for the latter part of 2026.
A Streamlined Tactical System: The GRIS System
An early look at the system reveals it uses 10-sided dice predominantly through its new GRIS system, encouraging a streamlined and strategic approach. Players use abilities to roll small dice pools, typically between one and five d10s.
- Rather than summing the total, players select a single “resolution die” from the group.
- This dice is then measured against a target difficulty.
- Achieving a natural 10 triggers special effects, such as extra damage or boosted support.
Combat Emphasize Positioning and Awareness
Fights prioritize positioning and environmental awareness, reflecting the source material. Elements like cover, elevation, or visibility directly influence dice rolls. This system seems built to reward coordination and clever tactics instead of simple statistics.
A Thematic Wound Mechanic
The way injuries is tracked introduces a compelling narrative layer. Agents have a wound threshold; taking heavy hits weakens their capabilities by decreasing the size of their dice pool.
- At critical condition, an operative collapses, but they’re not unconscious.
- They may still crawl and take limited actions, emulating the "downed" state common to video game shooters.
- Any agent knocked down must consult a injury chart, potentially gaining lingering conditions like shock or mobility-impairing wounds.
An Introductory Scenario
A publicly available introductory rulebook will be released in the near future. It includes a pre-made starting adventure titled Ashes of Murray Hill. In this scenario, the group spearhead the hunt for a lost doctor squad and work to stop an attack by the violent Rikers gang, who have seized control of that NYC neighborhood. More specifics and the full range of offerings will be unveiled near the Kickstarter start date.